IPhone : Pausing SKSpriteNode (Swift, SpriteKite)

on Saturday, April 18, 2015

I need to pause the balls for my game. I want them to stop in place but they are moving by impulse and if I make them non-dynamic to stop them, the impulse goes away. I'm trying to pause them and un-pause them, and they still keep going in the same direction. I tried



ball.paused = true


but that didn't work. Anyone know?


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